Generally, there are four purposes of using computer games in education system
Helping students while teaching
This kind of games are used for helping children with problems of cognitive or psycho-social character. Mainly, this happens after completion of the lesson without tension and it is individually for each student.
Modernization of educational process
Computer-based games are considered to be one of instruments of modernization of methods of studying introduced into educational system. Administration of school frequently supports such model as it is directed on adaptation of student’s school experience to his real world, where games play great role. This attitude helps adolescents and adults to know much more about each other’s ideas.
Developing innovation ideas and special skills
This model facilitates development of creative and in a definite way, commercial skills. Computer-based games are perceived as a good aid, helping children to obtain skills of independent research, cooperation, responsibility, taking initiative. This approach is especially popular in the UK.
Understanding virtual reality for future citizens
In this case computer-based games deal with media education. Aim of the approach is to familiarize students with various games and ways of expression. The game represents a king of bridge to studying. It has the role of accelerant in attracting students’ attention to traditional subjects.
Using quiz games within pedagogical frameworks
The practice shows us that teachers choose computer-based games thoroughly, based on their didactic values. Preference is given to the games, which enable differentiation of students and choosing ways and temp of individual studying for each of them. More attention is paid to using of the game. Sometimes the whole class, divided in two or more groups participates in the game; sometimes the group is playing against a group from another school. At any rate, after match discussion is of great interest, during which applied strategies and ways of getting over the difficulties are considered. Students like to have direct feedback between the obtained knowledge and applied strategy or made choice. This gives them the opportunity to see almost immediately their own situations and with teacher’s assistance determine ways of overcoming them. This will be directly reflected in evaluation of student’s quiz.
Increased motivation before taking the test
Students’ motivation significantly increases in the result of integration of computer-based games into educational process. Games connect their everyday reality to school environment. Students also like the “playing” element and active cognition in “player’s” role, especially in problem solving process. Class games increase students’ self-confidence. More experienced students have the opportunity to help coevals and this satisfies them. In general, well considered playing atmosphere relieves tenseness connected to education and mistakes. This is most important during the lesson process for increasing involvement students with low academic success.
Quiz games significantly improve some skills, namely, social, intellectual, spatial-rhythmic skills. However direct influence of quiz games on knowledge of a particular subject and development of corresponding skills is not completely clear yet.
Using contemporary test maker software is fulfilling positive role in educational process too. Quizzes created for educational aims greatly influence increase of motivation. Contemporary programs makes the process of creating quizzes and on-line posting easy. Teachers are able to draw corresponding conclusions.